Thanks to the PokeMiners’ fast work, we can now look at the movesets for all the Generation 6 Pokémon, and there are some real heavy hitters here! Let’s run through a few of them, and what they might mean for PvP!Introduction
Fast:Psycho Cut, Fury Cutter Charged:Shadow Ball, Flash Cannon, Gyro Ball Recommended:Psycho Cut +Shadow Ball and Flash Cannon Initially incredibly hyped due to having Night Slash, that move was removed from the Game Master after community outcry. However, even with the nerf, it’s still notably good. Tankier than Bastiodon at Level 40 (though not at 50), Aegislash is a new variant of Steel tank, especially since it’s the only one that resists Fighting! Aegislash has positive matchups against Grasses, Fightings, Charmers, Psychics, Flyings, Ice-types, and a number of Steel-types (Bastiodon and Registeel). It even beats Galvantula, Azumarill, and Alolan Marowak, and has a 1shield and 0shield win against non-Earthquake Swampert! However, you lose to Pokémon like Haunter, Sableye, Mandibuzz, Umbreon, the mudbois, and, super notably, Galarian Stunfisk, which is able to beat down the Sword and Shield very, very consistently, winning all even shields straight Earthquake. Notably, though, Aegislash hasn’t even reached its peak! In the main series, it has the potential to learn Sacred Sword and Close Combat, both of which would give it an incredible amount of power (Cday when, Niantic?). Don’t get it twisted: even without Night Slash, Aegislash is strong.Aegislash
Aegislash - Shield
Base HP Base Attack Base Defense Max @40 Max @50 Type 155 97 291 1595 1803
Fast: Wing Attack, Low Kick, Poison Jab Charged: Flying Press, Sky Attack, X-Scissor, Power-Up Punch Recommended: Wing Attack + Flying Press and Sky Attack Hawlucha is really, really cool! Wing Attack, Sky Attack and Flying Press (previously exclusive to Pikachu Libre) make it a squishy but incredibly hard-hitting pokémon with a unique typing and fantastic coverage. Almost nothing resists both Flying and Fighting damage, and Flying Press is one of, if not the best move in the game. Please, please don’t nerf this one, Niantic. It’s got the perfect moveset. It’s too cool to make it worse. Any downgrade could bring it from Awesome to Terrible.Hawlucha
Hawlucha
Base HP Base Attack Base Defense Max @40 Max @50 Type 186 195 153 2410 2724
Fast: Vine Whip, Zen Headbutt, Rock Smash Charged: Leaf Blade, Rock Slide, Seed Bomb, Brick Break Recommended: Vine Whip + Leaf Blade and Rock Slide The goat is a GOAT here. Vine Whip, Leaf Blade and Rock Slide is a fantastic moveset, making it basically an upgraded Tangrowth in Great and Ultra League, with a bit more tankiness too. Incredibly spammy, incredibly powerful, and a great new addition to the list of viable Grass-types in Great League, and especially in the Ultra Premier Cup!Gogoat
Gogoat
Base HP Base Attack Base Defense Max @40 Max @50 Type 265 196 146 2798 3163
Fast: Shadow Claw, Sucker Punch Charged: Seed Bomb, Shadow Ball, Foul Play Recommended: Shadow Claw + Seed Bomb and Shadow Ball Spooky tree has a lot of great matchups against the meta, countering most Grounds, Psychics, Fighters, as well as fellow Ghosts Haunter and Alolan Marowak, and Grasses like Venusaur and Meganium. It can even take down Altaria and Skarmory in the 1shield thanks to Shadow Ball! It actually feels pretty similar to a Ghost-type variant of Shiftry, as one of the most versatile picks in this role with lots of neutral damage. Obviously, it does struggle a lot against Dark- and Normal-types, and its Azumarill matchup is also very iffy. Seed Bomb alone just doesn’t cut it, and it doesn’t like taking an Ice Beam. It may be a bit of a sleeper, but don’t let this tree get past you!Trevenant
Trevenant
Base HP Base Attack Base Defense Max @40 Max @50 Type 198 201 154 2559 2893
Fast: Vine Whip, Smack Down, Low Kick Charged: Energy Ball, Superpower, Gyro Ball, Solar Beam Recommended: Vine Whip + Superpower and Energy Ball (eventually Frenzy Plant) Chesnaught may not look like much right now — that’s because, honestly, it’s not that great with this moveset. However, its real power will come with its inevitable Community Day. Frenzy Plant and Superpower give Chesnaught solid hard-hitting coverage, and a way to fight against Steel-types, much like Meganium with Earthquake. As a Grass/Fighting-type, Chesnaught is in fact one of only a few Pokémon in the entire game that resists both halves of the EdgeQuake (Rock/Ground) coverage (as seen on Galarian Stunfisk), making that a very consistent counter to the popular Azu-Fisk core in Great League. Again: not that good now. Definitely good later.Chesnaught
Chesnaught
Base HP Base Attack Base Defense Max @40 Max @50 Type 204 201 204 2954 3340
Fast: Mud Shot, Quick Attack Charged: Fire Punch, Earthquake, Dig, Hyper Beam Recommended: Mud Shot + Fire Punch and Earthquake Say hello to baby Groudon! With the same Mud Shot, Fire Punch and Earthquake moveset, Diggersby will bring a similar experience down in the Great League. It’s really bulky too, reaching Azumarill-level stat product. Speaking of the devil, Azu’s existence might already hinder Diggersby’s potential in the meta, together with Grass-types and Fighting-types. They’re all very common picks that wreck the poor Ground/Normal bunny, leaving mainly just Steel, Electric and Ghost as its targets, and probably relegating it to restricted formats.Diggersby
Diggersby
Base HP Base Attack Base Defense Max @40 Max @50 Type 198 112 155 1509 1706
Fast: Bubble, Feint Attack Charged: Night Slash, Surf, Aerial Ace, Hydro Pump Recommended: Bubble + Night Slash and Surf Greninja’s not the bulkiest Pokémon in the game, far from it. However, it can make up for it in a big way with an incredibly spammy moveset. Bubble, Night Slash and the Hydro Cannon that it will eventually get from Community Day give Greninja a ton of STAB charged move pressure for both of its types. A terrible matchup against the main Water-type Azumarill will give it limited relevance in open Great League, though it could certainly have a shot in Open Ultra and various restricted formats! Doesn’t hurt that it has an absolutely gorgeous shiny. As another note, Greninja has a second form: Ash Greninja. In the main series, it's activated when it KOs an opposing Pokémon, and lasts until the end of the battle. The form change powers it upimmensely, taking its attack stat from a respectable 223 to an immense339 (Mewtwo's only at 300!). If this shows up in GO, Greninja could take on a whole new life as one of the best Water-type attacks in all of PvE!Greninja
Greninja
Base HP Base Attack Base Defense Max @40 Max @50 Type 176 223 152 2654 3001
Fast: Fire Spin, Peck, Steel Wing Charged: Brave Bird, Flame Charge, Hurricane, Fire Blast Recommended: Fire Spin + Flame Charge and Brave Bird Talonflame is not bad per se, but we already have a popular pokémon with the same Fire/Flying typing, and it offers very little to stand out over good old Charizard. Even though it’s a bit bulkier in Great League, it’s also considerably slower and its main nuke Brave Bird comes with a huge Defense debuff, unlike Blast Burn. For Ultra League, Talonflame would need to be maxed out at level 50, and that’s just not worth it. If you want more Flying-type damage, you’ll probably be better off just giving your Charizard Air Slash or legacy Wing Attack.Talonflame
Talonflame
Base HP Base Attack Base Defense Max @40 Max @50 Type 186 176 155 2205 2493
Fast: Snarl, Bullet Punch, Low Kick Charged: Close Combat, Night Slash, Rock Slide, Iron Head Recommended: Snarl + Close Combat and Night Slash (though you have options) The same typing combination as Scrafty paired with an incredibly versatile set of charged moves sounds awesome on paper, but the angriest of pandas doesn’t come without issues. The main one is the bulk, very low in both Great and Ultra League. It’s rare for glass cannons to actually work when they rely only on charged move damage, as it makes for very inconsistent matchups — think Honchkrow, for example. Pangoro could make it work in open Ultra League, where Dark/Fighting coverage is very valuable against Giratina and Registeel, but Obstagoon does arguably better in the same role already.Pangoro
Pangoro
Base HP Base Attack Base Defense Max @40 Max @50 Type 216 226 146 2902 3281
Fast: Psycho Cut, Peck Charged: Foul Play, Superpower, Psybeam, Hyper Beam Recommended: Psycho Cut + Foul Play and Superpower While it doesn’t have the Contrary ability in Pokémon Go, it’s quite bulky and still has a very solid moveset with good coverage. The unique Dark/Psychic combination is extremely synergistic too, with weaknesses only to Bug and Fairy, and a triple (!) resistance to Psychic. While the horrible Azumarill matchup might keep it from rising to relevance in the Great League, it will almost certainly come up in future type-restricted formats.Malamar
Malamar
Base HP Base Attack Base Defense Max @40 Max @50 Type 200 177 165 2359 2667
Fast: Fury Cutter, Water Gun, Mud Slap Charged: Cross Chop, Stone Edge, Grass Knot, Skull Bash Recommended: Any + Cross Chop and Grass Knot or Stone Edge While Barbaracle’s bulk isn’t exactly top tier, its coverage is incredible! Its fast moves give it a ton of options, from fantastic energy gain with Fury Cutter, to good damage with Mud Slap, to something in between with STAB Water Gun. Cross Chop gives it some speed, and then you can pair that with either Stone Edge or Grass Knot depending on the coverage you need. Just keep in mind that Barbaracle shares that 4x weakness to Grass with the mudbois, so keep it far away from any Razor Leafers.Barbaracle
Barbaracle
Base HP Base Attack Base Defense Max @40 Max @50 Type 176 194 205 2675 3025
Fast: Volt Switch, Mud Slap, Quick Attack Charged: Thunderbolt, Grass Knot, Bulldoze, Parabolic Charge Recommended: Volt Switch + Grass Knot and Thunderbolt or Parabolic Charge Parabolic Charge has always been lying around in the game’s code with horrible placeholder stats, without being assigned to any pokemon, but in the main series it’s an Electric-type move that restores 30% of the damage dealt as health. Could this hint to the introduction of health-restoring moves? Anyway, the stats given to Parabolic Charge will probably make or break Heliolisk’s fate. Its other charged moves are good, but a bit too slow considering how squishy it is, and how much faster other Electric-types are in comparison. Access to Mud Slap might also make it interesting in type-restricted formats, as a unique counter to fellow Electrics.Heliolisk
Heliolisk
Base HP Base Attack Base Defense Max @40 Max @50 Type 158 219 168 2600 2939
Fast: Charm, Quick Attack Charged: Moonblast, Draining Kiss, Dazzling Gleam, (Last Resort eventually) Recommended: Charm + Moonblast (and Last Resort) Admittedly, it’s not super notable, but it’s worth talking about. It’s a Charm user, it’s pretty cute, it has decent bulk, so you may see it around. However, the lack of valuable coverage hurts, and stops it from really standing out over other Fairies.Sylveon
Sylveon
Base HP Base Attack Base Defense Max @40 Max @50 Type 216 203 205 3069 3470
Fast: Thunder Shock, Tackle Charged: Discharge, Play Rough, Parabolic Charge Recommended: Thunder Shock + Play Rough and Discharge or Parabolic Charge This is another one that may come down to how useful Parabolic Charge is. However, it has solid bulk with unique dual typing and coverage, and even if Parabolic Charge ends up being bad it can fall back on Discharge! It won’t make waves in the Great League meta, with more powerful Electric-types around, but it could be interesting in more niche formats.Dedenne
Dedenne
Base HP Base Attack Base Defense Max @40 Max @50 Type 167 164 134 1841 2081
Fast: Rock Throw, Tackle Charged: Rock Slide, Moonblast, Power Gem Recommended: Rock Throw + Rock Slide and Moonblast Carbink is very bulky. Notably, it really benefits from Level 50, capping at 1467 CP as a hundo, but gets to 1498 at 5/15/15 at Lv49.5. At that point, it’s about as bulky as Level 40 Bastiodon, which is… very bulky. Combine that with some pretty good moves, and you can expect to see Carbink around some. However, it does have issues. It really does fail to match up to Galarian Stunfisk and Azumarill in the open Great League meta, meaning it will likely be relegated to relevance in limited formats.Carbink
Carbink
Base HP Base Attack Base Defense Max @40 Max @50 Type 137 95 285 1467 1658
Fast: Dragon Breath, Water Gun Charged: Muddy Water, Power Whip, Draco Meteor, Sludge Wave Recommended: Dragon Breath + Power Whip and Draco Meteor or Sludge Wave Getting it out of the way: yes, it’s a pure Dragon-type with Dragon Breath. This means it’s automatically fantastic in a vacuum, but it’s also worse than Altaria in Great League, Giratina-Altered in Ultra League, and Dialga in Master League. However, it does have some strong moves with really interesting coverage, and its stat distribution means it’s not hyper-squishy in capped formats. As such, it could definitely have some play in restricted formats where those other Pokémon aren’t allowed.Goodra
Goodra
Base HP Base Attack Base Defense Max @40 Max @50 Type 207 220 242 3505 3963
Fast: Bite, Ice Fang Charged: Body Slam, Avalanche, Crunch, Earthquake, Mirror Coat Recommended: Ice Fang + Body Slam and Avalanche While it’s certainly lacking in energy generation, the combination of Body Slam and Avalanche is a powerful one, giving Avalugg some incredibly energy efficient tools. It’s slow, yes, but in cases where that up-front Ice damage is valuable, Avalugg certainly has potential.Avalugg
Avalugg
Base HP Base Attack Base Defense Max @40 Max @50 Type 216 196 240 3198 3615
Fast: Snarl, Gust, Sucker Punch Charged: Dark Pulse, Hurricane, Focus Blast, Hyper Beam, Psychic Recommended: Snarl or Gust + Dark Pulse and Hurricane or Focus Blast While its charged moves may be expensive, its fast moves are really solid! Snarl and Gust are both incredibly strong, giving you the choice between high damage or high energy generation. As a Flying-type, it will struggle in Master League as a result of all the Melmetal. Running Snarl, Dark Pulse and Focus Blast (the same moveset as Darkrai), it can actually take down Dialga and Melmetal in the 1shield, while beating both Giratinas and Groudon handily. You also have a slight 1shield win against Kyogre. Do note that all Master League sims run at this point are run at Level 40, and Level 50 will likely change some of its performance.Yveltal
Yveltal
Base HP Base Attack Base Defense Max @40 Max @50 Type 270 275 203 3781 4275
While Gen 6 may not really have any heavy-hitters as far as raiding goes, it’s very exciting for PvP! Aegislash has the potential to be incredible, Hawlucha seems super cool, and Parabolic Charge could be a really interesting paradigm shift (letting health bars go back up is huge!) There are plenty of things to look out for, so get ready to get out and get catching! You’ll need the dust!Conclusion